#include "SoundManager.h"
#include <stdio.h>

SoundManager::SoundManager()
{
}

SoundManager::~SoundManager()
{
}

void SoundManager::LoadContent()
{
	// TODO: Load default sounds.
}

void SoundManager::UnloadContent()
{
	// TODO: Unload all sounds.
}

SoundManager*	SoundManager::GetInstance()
{
	if(!m_pInstance)
	{
		m_pInstance = new SoundManager();
	}

	return m_pInstance;
}

SoundManager*	SoundManager::m_pInstance = NULL;